BAC3211  SIMULATION ANIMATION VISUAL ASSEMBLY.

UNIVERSITY EXAMINATIONS: 2017/2018
ORDINARY EXAMINATION FOR THE BACHELOR OF SCIENCE IN
APPLIED COMPUTING
BAC3211 SIMULATION ANIMATION VISUAL ASSEMBLY
FULLTIME/PARTTIME
DATE: APRIL 2018 TIME: 2 HOURS
INSTRUCTIONS: Answer Question ONE and any other TWO

QUESTION ONE
a) To animate any character, we must manually be creating the movements along a time
series so that when played the character will perform the actions that the animator has
defined for the character. Using a relevant example, describe THREE types of characters
you can animate. [4 Marks]
b) Digitizing the human movements can be a complex problem when trying to manually
simulate the effects of specific moves or environments. Using relevant example, briefly
discuss how this problem can be solved. [4 Marks]
c) Describe the following terminologies as used in animation: [6 Marks]
i. Motion editing
ii. Motion planning
iii. Particle motion
d) Explain the FOUR techniques that are used in animation. [4 Marks]
e) List and explain FOUR approaches you can use for the generation of facial animation
data.
[12 Marks]
QUESTION TWO
a) Discuss the safety, ethical and professional considerations when developing a simulation
activity [8 Marks]
b) State and briefly explain the TWO types of joints and their DoF [2 Marks]
c) Outline FOUR limitations of Simple Skinning [4 Marks]
d) Briefly describe the role of the following in animation.
i) Skin creation [2 Marks]
ii) Binding [2 Marks]
iii) Optimizing smooth [2 Marks]
QUESTION THREE
a) Differentiate the following:
i. Forward Kinematics [1 Mark]
ii. Inverse Kinematics [1 Mark]
b) Using relevant diagrams, state and briefly explain the different types of Keyframing uses.
[12 Marks]
c) State the keyframing process in animation [6 Marks]
QUESTION FOUR
a) Briefly explain the Game Theorem according to E. Zermelo. [4 Marks]
b) State TWO assumptions in the Game theory [2 Marks]
c) Give FOUR benefits of the Game theory [4 Marks]
d) Differentiate the following types of Games [10 Marks]
i. Sequential vs. Simultaneous moves
ii. Single Play vs. Iterated
iii. Zero vs. non-zero sum
iv. Perfect vs. Imperfect information
v. Cooperative vs. conflict
QUESTION FIVE
a) State the three Computer facial animation models [3 Marks]
b) Explain FOUR major types of Mocaps [8 Marks]
c) Briefly discuss FOUR advantages Motion capture offers over traditional computer
animation of a 3D model [9 Marks]

(Visited 103 times, 1 visits today)
Share this:

Written by