BAC 4104  INTERACTIVE ANIMATION.

UNIVERSITY EXAMINATIONS: 2017/2018
EXAMINATION FOR THE DEGREE IN BACHELOR OF APPLIED
COMPUTING
BAC 4104 INTERACTIVE ANIMATION
MODE: FULL TIME/PART TIME/DISTANCE LEARNING
ORDINARY EXAMINATIONS
DATE: NOVEMBER, 2017 DURATION: 2 HOURS
INSTRUCTIONS: Answer question ONE and any other TWO questions

QUESTION ONE [30 MARKS]
a) Describe the following concepts associated with animation technology.
i. Keyframe
ii. Morphing
iii. Rendering
iv. Tweening
[4 Marks]
b) Describe any FOUR differences between linear and interactive animations.
[8 Marks]
c) Discuss THREE areas where interactive animation can be applied.
[3 Marks]
d) Describe any FOUR parameters of an object that can be animated.
[4 Marks]
e) Discuss the following features of interactive animations.
i. Behavior
ii. Emotions
iii. Collision avoidance
iv. Transitions
[8 Marks]
f) Describe concept of linear interactivity as used in animation
[3 Marks]
QUESTION TWO [20 MARKS]
a) Describe any THREE differences between traditional animation and interactive animations.
[6 Marks]
b) Briefly describe any six principles of animation.
[6 Marks]
c) Differentiate between physically based and behavior animations.
[4 Marks]
d) Differentiate between keyframe animation and traditional animations.
[2 Marks]
e) Explain one advantage and one disadvantage of motion capture animations.
[2 Marks]
QUESTION THREE [20 MARKS]
a) Describe the general steps in animation design process.
[6 Marks]
b) Outline the activities undertaken by the animator during the experimentation stage of an
animation.
[3 Marks]
c) Describe a storyboard panel with an illustrated example.
[4 Marks]
d) Describe the general steps in screenplay writing for an interactive animation.
[4 Marks]
e) Explain the concept of beat in screenplay writing.
[3 Marks]
QUESTION FOUR [20 MARKS]
a) Describe the following types of animations
i. Cut-out animation
ii. Stop motion animation
iii. 2D animation
[6 Marks]
b) For each of the following type of animation, identify and explain the animation technique
used.
i. Classical 2D animation
ii. 3D animation
[4 Marks]
c) Compare contrast 2D and 3D animation softwares
[4 Marks]
d) Describe three uses of functional animations.
[6 Marks]
QUESTION FIVE [20 Marks]
a) Describe how you would animate the following actions, and what problems you would
encounter using your method.
i. A ball bouncing off the ground.
ii. A dog running across a road.
iii. A couple dancing.
iv. A fireworks display.
[12 Marks ]
b) Discuss any FOUR advantages of interactive animation.
[8 Marks]

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